#include "DemoPlayerController.h"

#include "Component/LRG_PlayerControllerComponent.h"

ADemoPlayerController::ADemoPlayerController(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
	LineComponent = CreateDefaultSubobject<ULRG_PlayerControllerComponent>("LineComponent");
}

bool ADemoPlayerController::InputKey(const FInputKeyParams& Params)
{
	const bool Result = Super::InputKey(Params);

	FKey Key = Params.Key;
	EInputEvent EventType = Params.Event;
	
	
	return Result;
}
